Viitorul Meta/Facebook

Eu sunt destul de batran cat sa fi prins SecondLife. Exact.

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SecondLife e unul din jocurile pe care nu le-am inteles niciodata.

Atunci cum vei înțelege metaverse?

E fix exact același lucru, un mmorpg lejer.

Aș putea zice că WoW are toate componentele unui metavers fără cască.

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Prezenta pare reala in VR cand esti fata in fata sau langa cineva, acesta e singurul motiv pentru care nu o sa atac din start metaversul sau ceva similar SecondLife in VR. Poti sa iti exersezi skill-urile utile in viata reala in realitatea virtuala.

Eu as scoate un metavers horror in VR, ceva pervers, imposibil in viata reala, ceva ce sa fie atat de imoral incat sa tina zilnic paginile stirilor si toti cei woke sa vor doreasca sa il inchida/sa ii dea cancel ca sa profit de reclama negativa, sa il baneze in toate tarile religioase. Ceva culture shocking, un burning man extrem in VR.

Zuckerberg nu poate face asta, dar altcineva da. Inca n-am ajuns la stadiul de nebunie curata total libera in VR fara restrictii, dar cand vom ajunge o sa explodeze. Un fel de precursor la Westworld, Postal VR combinat cu tot ce e tabu azi. Faza e ca atunci nu mai poti sa rulezi serverele pe Azure/AWS… si nici un procesator de plata nu se va atinge de tine.

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Cu condiția să ai ping sub 200ms :sweat_smile:

Presupun că ai fost într-un call în care cineva avea lag. Cum se desfășura convorbirea?

Crezi tu că poate fi atât de imersivă experiența VR încât să nu se simtă lag?

Am vorbit cu oameni din SUA, Australia si chiar si Japonia in AltspaceVR. E practic un apel audio, cea mai mare problema e ecoul de la casti si microfon (Quest 2 are microfonul prea sensibil si are difuzoare care nu izoleaza sunetul), nu lag-ul.

Ceva cringe. Parcă văd reclamă de genul “veniți in lumea noastră virtuală, unde incestul e permis”.

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yup. toti anulatii de pana acum s-au bucurat de reclama negativa :slight_smile:

E sora lui Cassidy Williams. (era la Netlify)

Cică Uniunea Europeană a aruncat in joc $400.000 pe o petrecere in metaverse ca să promoveze un nou proiect.
Au venit 5 persoane, din care una era jurnalist.

(3) John Carmack on Twitter: “I resigned from Meta, and my internal post got leaked to the press, resulting in some fragmented quotes. Here is the full thing: https://t.co/iUcr8TYMLD” / Twitter

“This is the end of my decade in VR.”

(1) Facebook

Se pare ca ineficienta la Meta e prea mare.

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De remarcat că a spus End in […] VR, nu End in […] Meta :slight_smile:

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Oarecum pe subiect

I resigned from my position as an executive consultant for VR with Meta. My internal post to the company got leaked to the press, but that just results in them picking a few choice bits out of it. Here is the full post, just as the internal employees saw it:


This is the end of my decade in VR.

I have mixed feelings.

Quest 2 is almost exactly what I wanted to see from the beginning – mobile hardware, inside out tracking, optional PC streaming, 4k (ish) screen, cost effective. Despite all the complaints I have about our software, millions of people are still getting value out of it. We have a good product. It is successful, and successful products make the world a better place. It all could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing.

The issue is our efficiency.

Some will ask why I care how the progress is happening, as long as it is happening?

If I am trying to sway others, I would say that an org that has only known inefficiency is ill prepared for the inevitable competition and/or belt tightening, but really, it is the more personal pain of seeing a 5% GPU utilization number in production. I am offended by it.

[edit: I was being overly poetic here, as several people have missed the intention. As a systems optimization person, I care deeply about efficiency. When you work hard at optimization for most of your life, seeing something that is grossly inefficient hurts your soul. I was likening observing our organization’s performance to seeing a tragically low number on a profiling tool.]

We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this; I think our organization is operating at half the effectiveness that would make me happy. Some may scoff and contend we are doing just fine, but others will laugh and say “Half? Ha! I’m at quarter efficiency!”

It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.

This was admittedly self-inflicted – I could have moved to Menlo Park after the Oculus acquisition and tried to wage battles with generations of leadership, but I was busy programming, and I assumed I would hate it, be bad at it, and probably lose anyway.

Enough complaining. I wearied of the fight and have my own startup to run, but the fight is still winnable! VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. Maybe it actually is possible to get there by just plowing ahead with current practices, but there is plenty of room for improvement.

Make better decisions and fill your products with “Give a Damn”!

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